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Surviving Mars' Free Sagan Update Brings New Challenges & Price Drop

Surviving Mars' Free Sagan Update Brings New Challenges & Price Drop

Mars colony builder strategy game, Surviving Mars received new updated code-named ‘Sagan’. The patch is focused on adding more difficult gameplay options for players that want a challenge. Interestingly, the update also changes the Surviving Mars logo and is followed by a price drop.

The main focus of this update is in the new 24 challenges they’ve added. It’s a time limited challenge that you gain a rating if you complete it. This would mean that they needed to change the way the random research works.

Now, research is tied to the map seed, so this means the random research options you get would be the same as anyone else that pays the map, making a challenge leaderboard a fairer more viable feature.

Apart from this, the update also makes some tweaks to some of the mechanics of the game. The big thing is that rovers no longer use battery. Rovers are now self-sufficient and will no longer need to be charge on power cables. The main reason for this change was to reduce the amount of unnecessary micromanagement.

The next big change is in the way concrete extractors work. They will perform just fine if you place them within the vicinity of a concrete patch. Your yield will no longer be affected by the exact spot you place the extractor. You’ll no longer need to place multiple extractors to maximise concrete yields.

Surviving Mars is now also cheaper. It’s got its price dropped to USD$29.99. So if you’re looking to get a good colony builder, now is the perfect time to get into it. You can buy it from Steam here.

It’s great to see developers that continue to support and improve their game well into their release. Hopefully we’ll get to see a major expansion for Surviving Mars in the near future.

Check out the full list of changes below:

  • New Feature: Challenges
    Challenges are a new game mode where you have to accomplish a specific objective within a time limit. Mission parameters, game rules and colony coordinates are predetermined and unique for each challenge. A total of 24 challenges are now available.

  • Self-sufficient Rovers
    Rovers no longer have batteries and there’s no need to recharge roves from Power cables. We reevaluated this mechanic and decided that the amount of micromanagement it required was more tedious than actually presenting a meaningful challenge. We are removing it as part of our initiative to reduce the unnecessary micromanagement in the game and allow the player to focus on more important tasks.

    Rover Command AI tech now enables automated mode for Explorers and Transports.

  • Changes to Concrete Deposits
    We have reworked the Concrete Extractor to work more in line with other extractors. Concrete Extractors have to be placed in the vicinity of the concrete deposit marker and no longer take into account the specific patch of terrain they cover. This way concrete deposits can be fully exploited even with a single extractor. 

  • Changes to Maps
    Due to the changes in concrete deposits, as well as other fixes to the random map generator, all maps have been generated again and will look different than previous versions. Environmental variety of maps has been improved.

  • Changes to Research
    The randomization of research (both order of techs in the research tree and breakthroughs discovered from anomalies) is now tied to the random seed of the individual map. This means that techs are always the same on the same map but different between different maps. This change allows players to compete for score on even terms on the same map coordinates and to have the same experience with techs when attempting Challenges.

  • Changes to Messages
    Popup messages will now arrive first as blinking notifications, which will pop up after some time has passed. This way popups will not interrupt your current actions like placing or managing buildings. Some important messages will still pop up without a notification.

  • Controller Support for the Infobar
    "Resource Overview" buttons are removed from the HUD for both mouse and controller interfaces. The Infobar can now be navigated using controller. Rollover highlights have been added to the Infobar in the controller version of the UI.

  • Balance Changes

    Reduced Mega Trigon Dome construction and maintenance costs
    Trigon Dome now requires Polymers for maintenance
    Dust generated from Building and Rocket sources has been increased

  • General Fixes and Improvements
    Crystals in “The Philosopher’s Stone” mystery should now work properly
    Resource deposit markers are now aligned to the building grid
    Increased the range in which the Transport Rover looks for Transport Route resources to 25 hexes
    Fixed the sound effect of the Artificial Sun
    Rockets no longer require cargo to be launched towards Mars
    Meteor Storm epicentre now moves during the disaster
    Improved Pipe placement logic, related warnings and cost predictions
    Price of Pipe segments placed over non-buildable or rough terrain is now properly calculated
    Landing Pads are no longer being suspended by disasters
    Deep scanning progress for sectors is now properly reset after surface scanning
    Sub-surface Heater & Mohole Mine are now protected from freezing
    Endless Supply game rule now disables achievements
    Fixed the game not launching on some Linux distributions
    General performance improvements

  • UI fixes and improvements:
    Dust radii of Extractors and Rockets are now shown on placement and selection
    New auto pin settings in Options > Gameplay, that allow customization of pinned objects
    Key-bindings now properly appear in rollover hints
    Added key-bindings for passages and passage ramps
    Added warning sign over buildings that lack input resources
    Settings for Photo mode are now properly saved
    Added Reset button to Photo mode
    Fix for Photo Mode, which removes black artefacts appearing on some buildings
    Fix for the "Build Menu" shortcut to work as a toggle button instead of only opening the build menu
    Various encyclopedia texts have been updated to reflect Sagan changes
    Added description text for Health lost due to the "Infected" trait
    Reworked the early warning notification for disasters to be more informative

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