Parkitect Review. The Return of the Classic Rollercoaster Tycoon
I’ve always wanted a modern day take on the classic Rollercoaster Tycoon. Planet Coaster looked promising, but when it came out I realised it was focused on creation tools than being a theme park management game. I’ve been left disappointed. That is until Parkitect as released.
From the control, to its mechanics and even the graphics, Parkitect looks and feels like Rollercoaster Tycoon plucked straight out from the 90’s and remade for 2018. If you want to know my thoughts about it, watch the video below.
But it’s not a straight up remake though because Parkitect is based on the foundation of Rollercoaster Tycoon and then… some more. It add more depth to the classic Rollercoaster Tycoon gameplay.
There’s some great visualisation tools that lets you see the lateral and vertical g-force on your coasters and a variety of other stats essentially to building a rollercoaster that not only looks great buy your guests will enjoy.
Park management in Parkitect is much more robust than Rollercoaster Tycoon. Your shops need to be stoked and this requires a connection to a warehouse (each level includes a preset warehouse).
You’ll need to build staff only paths from your warehouse to your shops so that your haulers can carry boxes of stock to the shops. If your shops are far away from the warehouse, underground stock transport system could be built to connect to depots around your park to make the journey to your shops, shorter for your haulers.
When combined with the new events system, you’ll sometime face stock shortage or price increases which really add up to the business sim element of the game. I like this very much.
The events system also adds an element of randomness to your parks economy. Sometimes you might get a good event; someone shares a video of your park that goes viral, attracting larger crowds. And sometimes negative reviews will impact the number of guests you receive.
This adds a very nice challenge to the economy side of things but that these random events could be slightly less random. If that makes… sense.
Let me explain. It would have been awesome if the viral videos correlated you having a very popular rollercoaster. Or maybe you build a lot of hotdogs stand and that increases the chance of getting the raw resource price increase. At this point in time, I couldn’t see that these events had any link how may park was doing.
Parkitect is a fabulous ode to a great game. It’s not just a creative suite of options in building a pretty park but a solid tycoon game on its own right. The user interface could be much better and currently takes some time getting used to it, especially if you haven’t played Rollercoaster Tycoon before.
Overall, Parkitect is a great addition to the tycoon genre of strategy games in a year that has had a few really good ones. Definitely worth a look.
What I Like About it:
Closest thing to the classic Rollercoaster Tycoon. It’s built on a great foundation.
Added depth to theme park management
Awesome visualisation tools that enables in-depth analysis of your rides
New random events give your games a bit more uncertainty and challenges
Better staff management. They now have an energy meter and need to rest.
What I Don’t Like About it:
User interface takes some time getting used to it. Not the best.
Would have loved a better tutorial with more advanced stuff. Current tutorial too simple and not very interactive.
Verdict: The new Rollercoaster Tycoon. A must have for theme park management game fans.
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