Megaquarium Review. Under The Sea
We’ve had tycoon games set in them parks, hospitals, and even zoos. But one that’s about aquariums? Megaquarium tasks you at building aquariums that are efficient and profitable. Here’s my review of it.
Megaquarium is a single player game with a campaign and a very robust sandbox mode which you can customise the way you want it. The game’s tutorial is part of the first few missions in the campaign.
The core of the game revolves around building aquariums that have a mix of sea creatures. Some sea creatures can get along with others and you’ll have to view their description to understand what goes along with what.
Some fishes are bullies and some are wimps, which certainly don’t get along with each other. Ignore this and you’ll have them dying. There’s also water quality and temperature requirements which differ with each sea creature.
You’ll need to build water filters and heaters to get the conditions just right, and these things take up lots of space. The strategy here is to keep these equipment away from the eyes of your guests in rooms and using pumps you can connect them to tanks further away.
What’s really unique about Megaquarium is the way you unlock new technology and sea creatures. There’s essentially 3 types of points, science points, ecology points and prestige points. You earn these points when your guests view your aquarium and sea creatures.
You see some creatures give you science points which will unlock technology and some give ecology points which will unlock the next sea creature. This is another incentive to mix your aquarium up with different creatures as no two creature gives off both points.
Prestige points allow your aquarium to rank up which will attract even bigger crowds… and profits. Essentially Megaquarium is a game about farming guests to give you these points, which I found rather interesting.
The aquarium, the tanks and the fishes are just a front to essentially squeezing your guests for the points. It’s kinda meta in that way.
Megaquarium isn’t going to hold many people’s interest for a long time. You can’t help feeling that’s its lacking something… depth maybe. There is depth in some places, staff management is surprisingly detailed, the sea creatures look great and there’s a huge variety of them.
I put it down to a simplistic economy. Fares, guest behaviours and such simply isn’t the focus of the game. Profit was never issue for me and there isn’t any options of marketing your aquarium to potential guests.
As a fan of tycoon games, this is perhaps why this management game fails to appeal to me. But I can definitely see those into aquarium/fish rearing to dig Megaquarium. That’s probably not a large crowd.
What I Like About it:
Unique way of unlocking new creatures and tech
Staff management is more in-depth than it looks like
Large variety of sea creatures
What I Don’t Like About it:
Slow boring start
It can be a chore trying to figure out which fish will be right for the tank. User interface doesn’t help here.
Guest simulation is quite simplistic
Art-style simply doesn’t appeal to me
VERDICT: Neat ideas ruined by an unintuitive interface and boring early missions.
Amazing discounts on Strategy PC games at Fanatical. Browse now