UPDATED: AI War 2 Drops Into Steam Early Access On October 15th, 2018
UPDATE 9/10/2018: Arcen games has moved up the Early Access release of AI War 2 to October 15th to avoid going up against Rimworld 1.0 release. It was originally due to be out on October 18th.
Developers Arcen Games announced today that the much-awaited AI War 2 will be available on Steam Early Access beginning October 15th, 2018 for Windows, Linux and Mac. It will be priced at USD$19.99 with a discount planned during the Early Access launch.
AI War: Fleet Command was one of my favourite massive-scale RTS when it was released back in 2009. It was unique, massive, infinitely playable and … massive.
You played as the human faction trying to at first survive against the wave of ships the AI throws at you. One by on, you cleanse each sector from the AI.
It mixed some very interesting gameplay mechanics to produce one of the most innovative RTS games I’ve played… in years! There was the grand strategy bit of managing your planets and slowing conquering each sector (somewhat similar to Sins of a Solar Empire.
And then the game had very clear inspiration from of all things… tower defence games. The AI would flood its units through wormholes where you can place defences around them.
There was literally nothing like it. AI War: Fleet Command was great fun and excellent as a co-op comp stomp.
When Arcen Games announced AI War 2, after many different experimental games from all manner of genres that didn’t quite hit the mark like AI War did, I wasn’t the only person excited.
AI War 2 would be completely 3D and looks to be exactly what I want in a sequel. More polish, more unique factions, bad ass ships to blow the AI up, better UI, voiced dialogues to name a few.
Here’s the highlights from the press release:
Many optional factions, each with their own goals and strategy, creating a living galaxy.
Polished gameplay mechanics, representing everything learned from the original AI War: Fleet Command's six expansions.
Redesigned UI, currently going through iterations.
Over 1700 lines of spoken dialogue from more than 25 actors, and more to come for the AI itself.
1.5 hours of new music added to the 4.5 hour score included from the original AI War: Fleet Command.
A ton of map types, with a lot of sub-options to make them even more varied.
Crazy moddability, with many levers available in easily-accessible XML.
Multiplayer is temporarily disabled, but still being implemented.
Multithreading for modern performance, and a codebase that will not summon an elder god.
You can wishlist it on Steam to get notified the moment it is available. As with all Early Access titles, the game is unfinished and is still in active development. If you do not want to deal with bugs and unfinished features, wait for the full release.
There’s no word on when it comes out of Steam Early Access… so it’s ready when it’s done. If you want to check out the first AI War: Fleet Command, you can get it here from Green Man Gaming for only USD$9.99.
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