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Achtung! Cthulhu Tactics Review. World War Cthulhu

Achtung! Cthulhu Tactics Review. World War Cthulhu

It’s been a tactics heavy month and it seems like I’ve been jumping into one tactics game into another. But I promise there’s going to be a bit more variation soon. Achtung! Ctulhu Tactics is a turn-based tactics game based on the Achtung! Ctulhu RPG.

It’s essentially World War II meets Lovecraftian horror, except… there isn’t much horror in the game. Mechanically the game tries to marry simplicity with some neat ideas that connect to the Cthulhu theme well.

Achtung! Cthulhu Tactics is entirely single-player with a linear campaign of tactical missions with some side mission thrown in to the mix from time-to-time. This strategic layer is nothing to shout about but it does have character progression.

You’ll be controlling four unique special forces soldiers throughout your campaign. Each of them has their own strength and weaknesses. Some are better from range and some are made for melee attacks or closed range attacks.

Unlike other tactics game such as XCOM, you control your soldiers in real time when not in combat engagement. So a single mission has multiple combat engagements and there is a clear scripted zone that trigger the combat engagements.

During the real time moving your elite soldiers about phase, you can’t control the movement of your soldiers individually. What this essentially leads to is the fact that often times, your soldiers will be out of cover and out of position when combat engagements begins.

The enemy always gets the first turn which also means surprise attacks are not possible in Achtung! Cthulhu Tactics. But the game gives you a safe first turn, with the enemies only moving onto cover and position. The enemy never fires at you in the first turn, which makes sense since you’re often out of cover at the start of combat.

Achtung! Cthulhu Tactics uses an Action Point system for movement and action which is the standard fare for most tactical games. However, there is momentum points which is shared amongst all your soldiers.

Momentum points are super important as it’s what you’ll soend to use special abilities and in a lot of scenarios you’ll use it to gain some advantage in a fight that’s going badly. And since it is shared, you’ll really need to be careful what you use it for effective use of your special abilities.

Speaking of special abilities, once the mission is over, your soldiers level up and you can then spend points to get new abilities and increase their attribute point to improve your elite soldiers.

Achtung! Cthulhu Tactics never quite recovers from a slow and uninteresting start. The story just isn’t all that interesting and the missions were pure drudgery. Despite an neat momentum point mechanic and unique abilities it suffers from a crippling first impression that laes player wanting more… much more.

Verdict: Boring and average. There is a good game hidden within Achtung! Cthulhu Tactics. Badly balanced difficulty curve in the campaign. Poor graphics and level design. Boring early missions. These will dampen the enthusiasm of any patient strategy gamer to continue playing this game. But if you persevere, you’ll start to have a little fun with the use of special abilities, but at that point, the ridiculous difficulty will frustrate you. There are much better tactics game out there for you to spend your money and time on.

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